SKU: 43380930526

Ti3CN MXene Few Layer Dispersion Solution

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Description

Ti3CN MXene Few Layer Dispersion SolutionProduct Name NameTi3CN MXene Few Layer Dispersion Solution Product Overview The MAX phase is A ternary layered ceramic material, where M is a transition metal element, A is mainly a third and fourth main group element, and X is carbon or nitrogen. The crystal unit arrangement of this material is hexagonal structure, and the space point group is P63 mmc, where the M atomic layer and the A atomic layer are alternately arranged to form a layered

Product Name

Name:Ti3CN MXene Few Layer Dispersion Solution


Product Overview

The MAX phase is A ternary layered ceramic material, where M is a transition metal element, A is mainly a third and fourth main group element, and X is carbon or nitrogen. The crystal unit arrangement of this material is hexagonal structure, and the space point group is P63/mmc, where the M atomic layer and the A atomic layer are alternately arranged to form a layered structure similar to the close-packed hexagonal structure, and the X atom is filled in the gap position of the octahedron. Where M is the pre-transition metal element, A is the main group element, X is the carbon or nitrogen element, n= 1,2,3, so it is referred to as the MAX phase. When n=1, it is 211 phases, such as Ti2AlC and Ti2SiC; When n=2, it is 312 phases, such as Ti3SiC2 and Ti3AlC2; When n=3, it is called 413 phase, such as Ti4AlN3. MAX phase synthesis is mainly prepared by mixing raw material powder by ball milling and then sintering at high temperature. A new two-dimensional nanomaterials, MXene, is A new two-dimensional carbon/nitride nanolayered material prepared by using the weak binding force between the A layer and the MX layer in the MAX phase and selecting suitable etching agents (such as HF, LiF+HCl, NH4HF2, etc.) to denudate the A atomic layer in the MAX phase. It has good electrical conductivity and hydrophicity. A variety of 2D MXene materials such as Ti3C2Tx, V4C3Tx, Nb2CTx and Ti2CTx have been synthesized successfully. The general formula can be expressed as Mn+1XnTx, where Tx represents the functional groups (-OH, -F, -O, -Cl, etc.) attached to the surface of MXene by chemical etching of the precursor MAX phase. Multilayer MXene can be stripped into single-layer MXene nanosheets by ultrasonic crushing or ball milling, whose morphology is similar to that of graphene.

Technical Parameter

Status:Black Solution

Lateral size:.2-2um

Thickness:-4 nm

Product Features

 

At present, we offer a variety of MAX phase and MXene nanosheets, such as Ti3AlC2, Ti2AlC, Nb2AlC and Ti3C2Tx, Ti2CTx, Nb2CTx, V4C3Tx, Ti3CN, etc. Taking Ti3AlC2 as an example, there are multi-layer MXene nanosheets in accordion (HF etching) and clay (LiF+HCl etching), as well as single layer (~1nm), thin layer (1-5nm) and small layer (1-10nm)MXene nanosheets and dispersions by ultrasonic stripping.

1. Adjustable size and thickness: MXene nanosheets with different diameters and thicknesses can be provided;

2, good hydrophilicity: rich surface functional groups, good dispersion in water solvents;

3. Good electrical conductivity: It is composed of carbon layer and transition metal layer alternately, giving MXene good electrical conductivity and pseudocapacitance characteristics;

4, two-dimensional layered structure: large specific surface area, surface reactive sites, excellent catalytic performance.

 

Application Fields

 

1, Sensing field: MXene has a large specific surface area of the reaction active site, conducive to the adsorption of gas on the surface of the material, can be used to detect methane, hydrogen sulfide, ammonia and other gases, can also be used in the field of biochemical sensing.

2, catalytic field: rich in surface functional groups, adjustable band gap width, widely used in photocatalytic degradation of pollutants, hydrolysis of hydrogen and reduction of carbon dioxide.

3, biomedicine field: MXene has good absorption capacity in the near infrared region, can be used as a photothermal conversion reagent for biological therapy; It can also load drugs for drug delivery to improve treatment efficiency.

4, energy storage field: The unique two-dimensional layered structure can be used as an electrode material for lithium-ion and sodium-ion batteries, while MXene has good stability and high conductivity, and is also used in supercapacitors and fuel cells.

5, electromagnetic absorption and shielding field: Because MXene has excellent metal conductivity, hydrophilicity, flexibility and easy coating ability, it can be added to the polymer to make a film, electromagnetic absorption and shielding effect can be achieved.

 

 

Related Information

Please e-mail for the detailed characterization data.

E-mail:[email protected]

 

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SKU: 43380930526

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4.4 ★★★★★
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Sarah Sofía Ortiz Campos
Fort Morgan, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Louisville, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Tinkerer
Carnegie, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Draper, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Grantham, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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