SKU: 44195137231

Max Talks to Me

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Description

Max Talks to MeAlex and his dog Max are true friends the kind that share each other's excitement, comfort each other when they are sad, wait together when parents are away, and have fun wherever they are. Alex is learning that every good relationship is a two way street. By observing and listening to his dog, by sharing good times and bad, he and Max are earning each other's love and devotion. Parents will appreciate the information about animal communication and

Alex and his dog Max are true friends--the kind that share each other's excitement, comfort each other when they are sad, wait together when parents are away, and have fun wherever they are. Alex is learning that every good relationship is a two-way street. By observing and listening to his dog, by sharing good times and bad, he and Max are earning each other's love and devotion. Parents will appreciate the information about animal communication and the dog-child bond that they will find at the end of Max Talks to Me. Children will want to share Max and Alex's adventures and friendship over and over as they read the gentle, engaging story and look at the beautiful illustrations.

Author Claire Buchwald lives with her husband, three children, dog, and cat in Bloomington, Minnesota. The author of The Great Mitzvah-Go-Round (ArtScroll, 2002), co-written with her husband Larry Bogoslaw, and The Puppet Book (Plays Inc., 1990), Buchwald is currently completing a nonfiction book on the power of imagination, reading, and pretend play in children's lives. Buchwald, who has a PhD in communication from the University of California, San Diego, believes that children deserve the finest of writing because they are complicated, intelligent, full of questions, and strongly connected to the powerful capacities of imagination and awe.

Artist Karen Ritz is the illustrator of Daddy's Song by Leslea Newman (Henry Holt and Company, spring 2007) and forty other award-winning children's titles. She has been a full-time illustrator of books and magazines since 1989 and teaches classes for teachers and librarians about visual language and the art of children's books. Her art for Kate Shelley and the Midnight Express appears as an animated feature on public television's Reading Rainbow.



Binding Type: Hardcover
Publisher: Gryphon Press - The Gryphon Press
Published: 04/01/2007
ISBN: 9780940719033
Pages: 24
Weight: 0.74lbs
Size: 9.73h x 9.08w x 0.34d
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SKU: 44195137231

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I have a pen
Lake Worth, US
★★★★★ 5
Solid information for Game Designers
Format: Paperback, Format: Paperback
Level Up was a great read. It flows well, hits all the important stuff, and it's fun to read explanations from games I've played growing up. I went to school for Game Art, and Level Up covers everything they taught minus the hands-on experience that the classroom has. Cover to cover of great information.
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Reviewed in the United States on March 6, 2025
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C. Morelock
Massapequa, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
Draper, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Natrona Heights, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Alexandria, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025

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