SKU: 8157337018

Holley 0-82851SA - 850 CFM Aluminum Street HP Carburetor - 850 CFM Aluminum Street HP Mechanical Secondary-4150

Sale price$359.98 Regular price$399.98
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Description

Holley 0-82851SA - 850 CFM Aluminum Street HP Carburetor - 850 CFM Aluminum Street HP Mechanical Secondary-4150Overview: Tire smoking performance has never been so affordable! The all new Aluminum Street HPs weigh up to 40% less and are even easier on your wallet. Holley is proud to introduce the all new Aluminum Street HP. They utilize the best features from Holley's Race Bred 4150 HP carbs, but are tamed for street and light competition use. The Street HP features an aluminum contoured main body design taken from the race winning 4150 HP and has a tumble

Overview:

Tire smoking performance has never been so affordable! The all new Aluminum Street HPs weigh up to 40% less and are even easier on your wallet. Holley is proud to introduce the all new Aluminum Street HP™. They utilize the best features from Holley's Race Bred 4150 HP™ carbs, but are tamed for street and light competition use. The Street HP features an aluminum contoured main body design taken from the race winning 4150 HP™ and has a tumble polished shiny finish and screw in air bleeds for precision tuning capabilities. The metering system includes a timed spark port for a vacuum advance distributor and is calibrated for a hot street/strip engine setup for outstanding throttle response, drivability and maximum performance. The Aluminum Street HP takes all the great features from the race bred HP and the Double Pumper and combines them into the perfect street/strip carburetor.
 

Features:

  • Aluminum construction for weight savings and long lasting good looks
  • Optimized street/strip calibration for outstanding throttle response and drivability
  • Contoured venturi inlet offers balanced airflow for increased horsepower
  • Screw in air bleeds for precision tuning capabilities
  • Four corner idle for precise idle control
  • Mechanical secondaries for awesome tire turning performance
  • Dual accelerator pumps for additional fuel under initial acceleration
  • Dual feed fuel inlets for constant high volume fuel delivery
  • Available in 650, 750, 850, and 950 CFM versions
  • Intended for lightweight vehicles w/ manual trans or automatics with high stall & low gearing
  • 100% wet-flow tested by Holley technicians to assure it arrives ready to run!
  • Compatible with GM, Chrysler, and Ford A/T kickdown linkage. Additional parts may be required.

 

Application:

Year Make Model Submodel Engine Size
Universal

 

Specs:

Barrels 4
Booster Down Leg
Brand Holley
Carburetor Use Performance and Race
CFM 850
Choke None
Condition New
Emission Code 3
Finish Shiny
Fuel Gasoline
Marine Use No
Material Aluminum
Model 4150
Primary Main Jet 80
Primary Power Valve 4.5
Primary Pump Nozzle Size 28
Product Type 4150 Model Carburetor
Secondaries Mechanical
Secondary Main Jet 80
Secondary Pump Nozzle Size 28
Supercharged Application No
Throttle Bore 1.688 inch
Venturii Size 1.563 inch
Warning California Proposition 65
Warranty Limited 90 Day
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SKU: 8157337018

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4.3 ★★★★★
Based on 26 reviews
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Sarah Sofía Ortiz Campos
Charlottesville, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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NS
Battle Creek, US
★★★★★ 1
price
Format: Paperback
Price is high
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Reviewed in the United States on April 15, 2026
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Verified Purchase
Tinkerer
Whiting, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Massapequa, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Fort Morgan, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024

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