Wild Child: Fools - COMPACT DISCS
SKU: 88687742101

Wild Child: Fools - COMPACT DISCS

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Wild Child: Fools - COMPACT DISCSTitle: Fools Artist: Wild Child Label: Dualtone Music Group Product Type: COMPACT DISCS UPC: 803020170827 Genre: Folk Release Date: 2015 10 02 Number of Discs: 1 Wild Child's third album Fools is an ambitious collection of lush pop that takes sad stories and transforms them into an ebullient love letter to the power of music and the art of living with yourself. Made up of Kelsey on violin and vocals, Alexander on ukulele and vocals, Evan Magers on

Title: Fools
Artist: Wild Child
Label: Dualtone Music Group
Product Type: COMPACT DISCS
UPC: 803020170827
Genre: Folk
Release Date: 2015-10-02
Number of Discs: 1

Wild Child's third album Fools is an ambitious collection of lush pop that takes sad stories and transforms them into an ebullient love letter to the power of music and the art of living with yourself. Made up of Kelsey on violin and vocals, Alexander on ukulele and vocals, Evan Magers on keyboards, Sadie Wolfe on cello, Chris D'Annunzio on bass, Drew Brunetti on drums, and Matt Bradshaw on trumpet, Wild Child has built a sprawling grassroots following on the strength of high-spirited live shows that feel like self-contained joy benders, along with two precocious albums.

Tracks:
1.1 Fools
1.2 The Cracks
1.3 Bullets
1.4 Stones
1.5 Meadows
1.6 Break Bones
1.7 Take It
1.8 Saving Face
1.9 Reno
1.10 Oklahoma
1.11 Bad Girl
1.12 Trillo Talk

Audio Sample:
All soundclips are provided by Tidal and are for illustrative purposes only. For some releases, the tracks listed may not accurately represent the tracks on the physical release.
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SKU: 88687742101

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Mike Athey
Bozeman, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Lake Worth, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Draper, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
New York, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Boise, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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