SKU: 15157115237

Onirim Game

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Description

Onirim GameDescriptionSpecificationsShipping You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out or you will remain trapped forever! You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth. Onirim is a solo

You are a Dreamwalker, lost in a mysterious labyrinth, and you must discover the oneiric doors before your dreamtime runs out – or you will remain trapped forever!

You may wander through the chambers of dreams, hoping that chance will reveal the doors, or you can linger in each type of room. In both cases, you will have to deal with the slithering Nightmares, which haunt the hallways of the labyrinth.

Onirim is a solo/cooperative card game. You (and a partner, if you wish) must work (together) against the game to gather the eight Door cards before the deck runs out; you can obtain those Door cards either by playing cards of the same color three turns in a row, or by discarding (under specific circumstances) one of your powerful Key cards. In both cases you will have to decide the best use of each card in your hand and carefully play around the Nightmares. Those cards are hidden in the deck and will trigger painful dilemmas when drawn...

Seven mini-expansions, all standalone and compatible with one another, are included with the second edition of Onirim, including these three that were in the first edition of the game:

  • "The Towers" introduces a new type of card that allows more searching and deck manipulation, while also imposing an additional victory condition.
  • "Happy Dreams and Dark Premonitions" adds evil time bombs that will impede your progress at predictable moments of your quest as well as helpful but unreliable allies.
  • In "The Book of Steps Lost and Found", you must find the eight Door cards in a randomly given order and may remove discarded cards from the game to cast powerful spells that will help you complete this difficult task.

In addition to these three variants from the first edition, there are four new modules in the Onirim 2nd edition box. Just like previously, each module consists of something that makes the game easier and something that makes the game harder:

  • "The Glyphs" introduces a fourth symbol on location cards (apart from Key, Sun and Moon), which makes it easier to compose the row of unrepeated symbols. Player must then find one extra door of each color (so 12 doors in total) to win
  • "The Dreamcatchers" are four cards that "guard" the Limbo piles. The Limbo pile stays with Dreamcatcher until some effect allows the player to shuffle the pile back to the deck... if all Dreamcatchers are full and new cards should come to Limbo, a Dreamcatcher is discarded and his cards shuffled back. Also, four new "Lost Dreams" cards are supposed to be in Limbo at the end of the game, as an extra winning condition - so discarding all Dreamcatchers means loss.
  • "The Crossroads and Dead Ends" introduce location cards with a given symbol (3 Sun, 2 Moon, 1 Key), but serving as any color "joker". It also contains 10 "Dead End" cards, that remain in players hand (un-discard-able on its own) and block her 5-cards hand limit... until a player discards the whole hand (=the only way to discard a Dead End).
  • "The Door To The Oniverse" brings several one-time abilities cards as "inhabitants of the Oniverse"... and one extra colorless door to find.

Apart from all those, there are a few special rules to use the dark meeple in the game (which interferes with Nightmare cards resolving), making the game easier or harder, depending on the chosen variant.


Barcode: 3760353370065

Vendor: inPatience Games

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SKU: 15157115237

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S1
New York, US
★★★★★ 5
Built tough for puppies
Size: Medium, Style: Medium (4 Pack)
These are great, the bright color stands out in grass outdoors they bounce well on hard floors indoors, and they’ve held up well even after a couple weeks of a very chew happy puppy playing with them.
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Reviewed in the United States on May 26, 2026
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Michael L. Howeth
Grantham, US
★★★★★ 5
Best ball for retrieving ever
Size: Medium, Style: Medium (4 Pack)
I have been using a ball launcher to exercise my Border Collie. Up till now I have been using the launcher to throw tennis balls. Even with the launcher I can only throw the balls a couple of hundred feet. These balls go MUCH further. I am using a steep horse pasture to throw the balls and I have to make sure that I don't launch them past the fence at the end of the pasture. I think the thing that makes them go further is their weight combined with a smooth surface. They also have incredible bonce. They hit and just shoot way up into the air. Also, the tennis balls I was using were green. In my horse pasture they were easy for the Collie to miss since they blended right in to the grass. These balls with the orange with blue stripes are far easier for the dog to find. It's really hard to tire out a Border Collie but these balls do the job.
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Reviewed in the United States on January 15, 2026
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Carla
Whiting, US
★★★★★ 5
Great fun for retrievers
Size: Medium, Style: Medium (4 Pack)
Great durable balls. Use these with or without the thrower. Lab puppy loves to play fetch and these are easy to spot in the yard. Our neighbor has 2 pit bulls who also plays with them. Will buy them again if need be.
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Reviewed in the United States on May 27, 2026
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Barbara
Louisville, US
★★★★★ 5
Dogs love them
Size: Medium, Style: Medium (4 Pack)
These balls last! Dogs love them!
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Reviewed in the United States on April 27, 2026
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Verucat
West Palm Beach, US
★★★★★ 5
Yes!
Size: Medium
Durable. Squeak doesn't last forever with my aggressive chewers but crinkle does. Best balls.
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Reviewed in the United States on September 28, 2025

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