CityVille Invasion Bank Bandit Bust Building Block Set
SKU: 7941143446

CityVille Invasion Bank Bandit Bust Building Block Set

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Description

CityVille Invasion Bank Bandit Bust Building Block SetDESCRIPTION KRE O X CityVille As Commanding General of the CityVille S. O. S. Force, you must stop the evil Dr. Mayhem and his minions from conquering your city, and the world! Hasbro Introduced The KRE O CityVille Invasion line of building sets featuring Sonic Technology. The city building fun of CityVille comes to life! Build your own city with the CityVille Invasion Kre O sets and defend it from invasion. You can use the 152 pieces in this Bank

DESCRIPTION KRE-O X CityVille
As Commanding General of the CityVille S.O.S. Force™, you must stop the evil Dr. Mayhem™ and his minions from conquering your city, and the world! Hasbro Introduced The KRE-O CityVille Invasion line of building sets featuring Sonic Technology.

The city-building fun of CityVille comes to life! Build your own city with the CityVille Invasion Kre-O sets and defend it from invasion. You can use the 152 pieces in this Bank Bandit Bust set to build a bank and drill vehicle. Then it's time for your Harry Holdup Kreon figure to hold up the bank and steal the safe! Will your Sergeant Trigger figure be able to capture him? Who will your mystery Kreon figure turn out to be? There's only one way to find out! Use the set's motion brick to make your Kreon figures move. Build a bank-robbing, crime-fighting adventure with the Bank Bandit Bust set!

Create it with Kre-O construction sets. Use your imagination to build exciting designs with the colorful plastic bricks and other building pieces, then launch into great adventures with the miniature Kreon figures that are included in the sets. Kre-O construction sets bring you some of your favorite movie, television and game worlds in a whole new dimension of fun and adventure as you construct vehicles, robots, buildings or other designs with these easy-to-attach pieces. Kre-O construction sets put the power of building play in your hands as you follow the clear, full-color guides that give you step-by-step building instructions. Create it with Kre-O.

Material
ABS plastic

Features
assembly required
build a bank and drill vehicle with the 152 pieces in the Bank Bandit Bust set
build Harry Holdup, Sergeant Trigger and City Sam Kreon figures
Sonic Motion compatible, use your motion brick to make your Kreons move
works with leading building brands
compatible with original from Denmark
includes 152 pieces, 3 Kreon figures and 1 mystery Kreon figure
for ages 6 and up
cpsc choking hazard warnings: choking hazard small parts
item comes pre-boxed
imported

Manufacturer: KRE-O (Hasbro, Inc)
KRE-O and all related characters are trademarks of Hasbro. Hasbro and all related terms are trademarks of Hasbro.
Some poses may require additional support. Product and colors may vary. Retain this information for future reference. Zynga, CityVille and their respective logos are trademarks of Zynga Inc. © 2013 Zynga Inc. All Rights Reserved. © Oxford. ® * and / or ™ * & © 2013 Hasbro, Pawtucket, RI 02861-1059 USA All Rights Reserved. ™ and ® denote U.S. Trademarks. HASBRO CANADA. LONGUEUIL, QC, CANADA.
Certification: CE, FCC, RoHS
Item No. A3253

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SKU: 7941143446

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4.1 ★★★★★
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Tinkerer
Chelsea, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Bozeman, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Battle Creek, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Boise, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Verified Purchase
Piotr S.
Waukegan, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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