SKU: 91841039710

Sabert BePulp, Buddha Bowl Lid Range

Sale price$32.36 Regular price$35.95
Save 10%

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Jul 9 - Jul 14

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Sabert BePulp, Buddha Bowl Lid RangeSabert 17cm Buddha Bowl Lids Multi Material Performance Options For food service operations utilising Sabert's 17cm BePulp Buddha Bowl range, these purpose engineered lids deliver secure leak proof sealing through an advanced clip system whilst offering material choice aligned to specific service requirements. Available in polypropylene, recycled PET, and moulded pulp configurations, the universal fitment design provides operational flexibility across

Sabert 17cm Buddha Bowl Lids - Multi-Material Performance Options

For food service operations utilising Sabert's 17cm BePulp Buddha Bowl range, these purpose-engineered lids deliver secure leak-proof sealing through an advanced clip system whilst offering material choice aligned to specific service requirements. Available in polypropylene, recycled PET, and moulded pulp configurations, the universal fitment design provides operational flexibility across hot food delivery, cold display applications, and sustainable packaging programmes without requiring multiple bowl formats.

Product Specifications

Universal Compatibility:
Fits all three capacity variations within the Sabert 17cm BePulp Buddha Bowl range, simplifying inventory management and reducing stock-keeping complexity across multi-format menu offerings.
Material Options:
Polypropylene (PP) Lid: Microwave-safe construction suitable for temperatures up to 120°C, ideal for hot food service, reheating applications, and delivery operations requiring thermal performance
Recycled PET (rPET) Lid: High-clarity recycled plastic construction providing superior product visibility for cold salads, grain bowls, and prepared meal display, supporting mainstream kerbside recycling programmes
Moulded Pulp Lid: Fibre-based sustainable construction offering oven-safe, microwave-safe, and fully compostable performance for environmentally focused operations
Sealing Technology:
Proprietary clip system engineered by Sabert providing industry-leading leak protection, securing contents during transportation and preventing spillage in delivery bag environments.

Performance Advantages

  • Superior Leak Protection - Advanced clip system delivers secure sealing that prevents liquid migration and spillage during delivery transit, reducing customer complaints and supporting food safety integrity across transported meals.
  • Service-Specific Material Selection - Three lid options enable operators to match packaging performance to menu requirements—PP for hot foods requiring microwave capability, rPET for cold display visibility, or pulp for maximum environmental credentials.
  • Simplified Inventory Management - Universal fitment across all 17cm Buddha Bowl capacities reduces SKU proliferation, minimising storage requirements and decreasing ordering complexity for multi-size bowl operations.
  • Thermal Versatility - PP and pulp options support both microwave reheating and oven warming applications, enabling customers to reheat meals in original packaging without transfer requirements, enhancing convenience and reducing washing-up.
  • Enhanced Product Visibility - rPET configuration provides crystal-clear sightlines to bowl contents, supporting impulse purchasing in grab-and-go refrigerated displays and communicating freshness quality in prepared meal merchandising.
  • Environmental Flexibility - Material choice enables alignment with corporate sustainability commitments—rPET supporting recycled content targets and pulp option delivering compostable credentials for zero-waste programmes.

Target Applications

Ideal Service Environments: Delivery-focused restaurants, meal prep operations, workplace canteens, health food retailers, and quick-service establishments serving grain bowls, salads, hot entrees, and Buddha bowl concepts in Sabert's 17cm format. Particularly suited for operations requiring leak-proof performance during delivery transit or meal kit assembly where secure sealing prevents cross-contamination between components.

Material Selection Guidance: Choose PP lids for hot food delivery services requiring microwave-safe reheating capability and thermal performance up to 120°C. Select rPET lids for cold prepared meals where product visibility drives purchasing decisions and mainstream recyclability supports waste reduction goals. Specify pulp lids for operations prioritising compostable packaging credentials and requiring oven-safe or microwave-safe performance with renewable material construction.

Sabert Brand Excellence

Sabert's proprietary clip system represents significant engineering investment in leak-proof performance, addressing the food service industry's most common packaging failure point. The universal lid design across bowl capacities demonstrates Sabert's commitment to operational efficiency, whilst multi-material availability supports diverse sustainability strategies without compromising functional performance standards.

Please Note:

> Lids sold separately from Sabert 17cm BePulp Buddha Bowls
> PP lids suitable for microwave use up to 120°C—not suitable for conventional oven applications
> Pulp lids require industrial composting facilities for proper disposal—verify local authority collection services
> rPET lids recyclable through mainstream kerbside programmes with PET plastic collection

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 91841039710

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.9 ★★★★★
Based on 1717 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
T
Thomas J. Shandorf
Boise, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 23, 2019
S
Verified Purchase
Sarah Sofía Ortiz Campos
Natrona Heights, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
Z
Verified Purchase
Znapp
Lake Worth, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Bozeman, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Phoenix, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025

recommand products