Next Level Racing Flight Simulator MSFS Edition [S044]
SKU: 37761534581

Next Level Racing Flight Simulator MSFS Edition [S044]

Sale price$21591.00 Regular price$23990.00
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Description

Next Level Racing Flight Simulator MSFS Edition [S044]Next Level Racing Flight Simulator MSFS Edition The Next Level Racing Flight Simulator Cockpit Microsoft Flight Simulator Edition is a purpose built cockpit developed in official partnership with Microsoft, engineered to meet the demands of serious flight simulation users. Designed for long duration sessions and high precision control, this cockpit offers a robust, highly adjustable platform suited for commercial, general aviation, military, and space

Next Level Racing Flight Simulator MSFS Edition

The Next Level Racing Flight Simulator Cockpit Microsoft Flight Simulator Edition is a purpose-built cockpit developed in official partnership with Microsoft, engineered to meet the demands of serious flight simulation users. Designed for long-duration sessions and high-precision control, this cockpit offers a robust, highly adjustable platform suited for commercial, general aviation, military, and space flight simulation. Featuring a reinforced frame and a new fully developed, ergonomic flight seat with industry-first integrated lumbar adjustment, it provides a stable and comfortable foundation for advanced flight sim setups. With full compatibility across a wide range of flight peripherals and seamless integration into the Next Level Racing ecosystem, this cockpit is built to support the full scope of flight simulation—now and into the future.

 

LEADING FEATURES

Fully Compatible with Professional-Grade Hardware
Designed with the serious sim enthusiast in mind, the Flight Simulator Cockpit MSFS Edition is compatible with a wide range of yokes, joysticks, and throttle systems from leading brands like Honeycomb, Moza, Thrustmaster, Logitech, and more. The sturdy mounting platform ensures secure installation, even with high-force inputs or force feedback systems. For those building a multi-screen or motion-enabled environment, the cockpit is also fully integrated into the Next Level Racing ecosystem, supporting motion platforms, monitor stands, and other pro-level accessories.


Purpose-Built for Microsoft Flight Simulator
As an officially licensed product developed in collaboration with Microsoft Flight Simulator, the Flight Simulator Cockpit MSFS Edition delivers a cockpit platform that mirrors the immersive, high-fidelity experience of Microsoft Flight Simulator. Every detail, from frame adjustability to peripheral support, is engineered to meet the expectations of serious sim pilots. This cockpit serves as the foundation for a fully integrated simulation experience across all aviation disciplines—commercial, general aviation, combat, and space.


Ultimate Comfort with Brand New Seat
Sim pilots often spend hours at a time in-session, and comfort is critical to maintain performance and focus. That’s why the Flight Simulator Cockpit MSFS Edition includes a completely new flight seat with increased padding and premium PU leather, offering not only durability but also enhanced comfort over extended periods. The integrated lumbar support system allows pilots to adjust for proper posture, reducing fatigue and lower back strain during long-haul flight sim sessions.


Adjustability for All Configurations
The cockpit’s multi-point adjustability allows users to fine-tune the seat distance, height, and peripheral placement for optimal control access. Whether configuring for a yoke and throttle quadrant or a center-mounted joystick, the frame adapts to ensure realistic flight positioning. This adjustability is essential for pilots replicating authentic cockpit layouts, whether flying airliners, fighter jets, or general aviation aircraft.


PRODUCT FEATURES

• Officially Licensed by Microsoft Flight Simulator
Created in partnership with Microsoft Flight Simulator for unmatched realism and authenticity

• Industry-First Adjustable Lumbar Support
Custom-tune your lower-back comfort with the first integrated lumbar system designed specifically for flight simulation—quick to adjust and built for long sessions

• Enhanced Comfort Seat Design
With added padding and a premium PU leather finish, the new seat offers superior comfort and durability for long flight sessions

• Supports All Flight Disciplines
Suited for commercial, general aviation, combat, and space simulation

• Universal Compatibility
Compatible with dedicated mounting patterns for yokes, throttles, and joysticks from major brands

• Highly Adjustable and Modular
Offers a wide range of height, distance, and angle adjustments for all types of users and setups

• Next Level Racing Ecosystem
Expand your setup with motion platforms*, monitor stands, keyboard trays, and more

 

Compatible NLR Products
Next Level Racing Free Standing Single Monitor Stand
Next Level Racing Free Standing Triple Monitor Stand
Next Level Racing Free Standing Keyboard and Mouse Stand
Next Level Racing Elite Free Standing Monitor Stand
Next Level Racing Elite Quad Monitor Stand
Next Level Racing Lockable Castor Wheels
Next Level Racing Floor Mat
Next Level Racing XL Premium Floor Mat
Next Level Racing HF8 Pro Haptic Feedback Gaming Pad
Next Level Racing HF8 Haptic Feedback Gaming Pad
Next Level Racing Motion Adapter Frame (This allows the flight cockpit to be compatible with Next Level Racing Motion Plus Platform)

 

SPECIFICATIONS

• Supported height: 120cm – 210cm or 3’9″ – 6’9″
• Supported max weight: 150kg or 331 lbs.
• Product dimensions: (L) 153 cm x (W) 98.5 cm or (H) 130 cm /(L) 60 inches x W 38.8 inches x H 51.2 inches)
• Box dimensions:
NLR-S044A 98cm (L) X 53 cm (W) X 22 cm (H)/ 38.6 inches(L) x 21 inches (W) x 8.7 inches(H)
NLR-S044B 90 cm (L) X 62cm (W) X 38 cm (H)/ 35.4 inches(L) x 24.4 inches (W) x 15 inches(H)

• Product weight:
NLR-S044A 35.2 kg or 77.6 lbs.
NLR-S044B 15.3 kg or 33.7 lbs.

• Boxed weight
NLR-S044A 38.5 kg or 84.9 lbs.
NLR-S044B 20.3 kg or 44.8 lbs.

• Part number – NLR-S044 (NLR-S044A+ NLR-S044B)

 

WHAT'S IN THE BOX
Next Level Racing Flight Simulator MSFS Cockpit Frame (NLR- S044A)
Next Level Racing Flight Simulator MSFS Cockpit Seat (NLR- S044B)
Digital assembly instructions and assembly videos

 

*electronics & accessories not included

 

WARRANTY INFORMATION
1- Year Limited Warranty

 

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 37761534581

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Tinkerer
Dallas, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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robert thompson
Boise, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Cuba, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Alexandria, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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