Premium Battery for Topcon, Cygnus Ks-102 Total Station 7.4V, 2800mAh - 20.72Wh
SKU: 80394264473

Premium Battery for Topcon, Cygnus Ks-102 Total Station 7.4V, 2800mAh - 20.72Wh

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Description

Premium Battery for Topcon, Cygnus Ks-102 Total Station 7.4V, 2800mAh - 20.72WhOverview Categories Equipment Battery Compatibles # View Full List of OEM numbers and models here Brand Cameron Sino Voltage 7. 4V Chemistry Li ion Capacity 2800mAh Dimensions Weight 300. 0g Bar Code 4894128134237 Type Brand New Original Battery Warranty 1 Year Performance Guaranteed to Meet or Exceed Original Performance Certifications ISO9001, RoHS, and CE * Please make sure that the device manufacturer, The model number and also the battery part

Overview
Categories
Equipment Battery
Compatibles #
View Full List of OEM numbers and models here
Brand
Cameron Sino
Voltage
7.4V
Chemistry
Li-ion
Capacity
2800mAh
Dimensions
Weight
300.0g
Bar Code
4894128134237
Type
Brand New Original Battery
Warranty
1 Year
Performance
Guaranteed to Meet or Exceed Original Performance
Certifications
ISO9001, RoHS, and CE

* Please make sure that the device manufacturer, The model number and also the battery part number are all listed in our product details. Some manufacturers have more than one battery type fitted in like models. We recommend that you remove the original battery before ordering to confirm this. If you are not sure we may be able to confirm for you.

* Please be advised that some higher capacity batteries are larger than the standard battery from the manufacturers. Please make sure that your model number is shown in the information above before ordering. If there is any doubt contact us first and we can advise if this is a suitable replacement for your device.

Description

Equipment Battery Articles & Tips

iTEKcanada Offers Free Shipping to All of Canada. ( Free Shipping for All Order over 59$+ ) !
The CS-TOP102SL Equipment Battery will solve your battery problems or provide you with a spare battery. The CS-TOP102SL Equipment Battery comes with a 30 day money back guarantee and 1 Year Warranty. Once we have received your new order for the CS-TOP102SL Equipment Battery, it will be processed within 24-48 hours or on the next business day via CanadaPost Mail.

Purchasing Equipment Battery
Equipment Battery by iTEKcanada.com are usually lower in price and usually exceed the performance of OEM Equipment Battery. Many of iTEKcanada.com’s Equipment Battery use the same battery cells as OEM batteries.

What is mAh / Wh?
These ratings show battery`s capacity. Think of them as gas in your car tank, the bigger the tank, the more fuel it will carry and your car will drive longer. Same with these batteries, the higher the mAh/Wh, the longer your device will run between recharges.

Will your higher capacity (mAh/Wh) Equipment Battery work in my device, even though my original battery has a smaller rating?
Definitely! Our batteries are designed to be 100% replacements for original batteries. Higher mAh/Wh rating means longer run time between recharges. The higher the rating the slower it will take for the batteries to drain down. Meaning you will get longer talk time with a higher mAh rating. In other word, higher is the mAh number, better it’ll be for your device.

Quality and Safety
This battery contains advanced technical components and has been tested according to strict CE safety standards. The battery contains a chip that prevents overcharging and short circuiting. Next to this the battery is made from high quality cells that do not suffer from a so-called 'memory effect'.'

Factory Fresh
Batteries lose performance over their lifetime, even when they are not used. Many importers and resellers store their batteries in stock for a long time before they are sold. iTEKcanada.com sends products almost directly from the factory, so you are sure that you will get a brand new high quality battery!

Compatible Devices & Replacements

Compatible Batteries

Device Manufacturer
Battery Number
Topcon
BT-77Q

Compatible Devices

Device
Manufacturer
Model
Equipment Battery
Topcon
Cygnus KS-102 Total Station
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 80394264473

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4.8 ★★★★★
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Tinkerer
Port Orchard, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Port Orchard, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Port Orchard, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Belleville, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Louisville, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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